Game Development: A Sum of Parts

More money is spent on gaming today than any time in history. In 2015, the industry saw revenue upwards of $90 billion. This is not only due to more people playing games, but the amount of options in today’s landscape, thanks to a growing number of creators. Still, while many enjoy playing games, not everyone is familiar with the process or the people behind the magic. When most people think of game creators, they think of developers. They’re not wrong of course, game developers play a vital role in bringing a game to life, but so do many others.

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For video games, there are over a dozen job roles which are integral to creating a game. Yet, the most basic parts can broken down into the following categories:


team in the design process

This member of the team decides the rules of the game, how to play it, and its overall objective. Not to be confused with graphic designer, this team member develops a storyline, characters, etc., and provides the final plan to the rest of the team. Obviously, this is a very crucial member of the team.




Once the foundation has been set by the designer, the visual or game artist is responsible for bringing the idea to life, including all characters, background elements, and other visual objects of the game. Sometimes, this can be broken into multiple roles, but the function is clear: construct a visual that is representative of the design.



audio engineering

For games with soundtracks, voice dialogue, or effects, an audio engineer is responsible for creating and placing these elements within the game. Sound is very important facet of the game, as it determines the feel and sets the environment for the player. Without audio, it is oftentimes difficult to experience the full effect of a given game.



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This is the development part of the team. Programmers create code that tells the game how to act in response to certain keys and/or commands. These individuals will create systems that will enable users to play the game using normal functions as, creating a simple user experience using sometimes complex computer language. Programming part of the team brings everything together.



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ready to take on business

After the game has been designed, created, edited, and ready to go, unless it’s for personal use, getting your product in front of consumers requires a business arm of the team. This includes everything from marketing to sponsorships and funding. The business part of the team, like the others, is very strategic and should have an in-depth understanding of the game itself and the market you’re most likely to reach.


To be sure, it’s is certainly possible for one person to manage all of these responsibilities, and many do. On the other hand, however, it’s important to know what you’re good at, and be open to collaborating with others to maximize your talents and skills effectively, creating something worthwhile.